The aim with this project was to explore the character design & production process.
Character design process
The aim with this project was to explore the character design & production process. I work on the project when I have time and it is still a work in progress. Inspired by anatomical drawings I did some fast pencil sketches. Using these sketches as reference I did some concept polygon modelling in Maya. I also wanted to brush up on my NURBS modelling so I imported the mesh to Alias where I did a lot of the modelling. The next step was to rig the character in Maya. A few months later I wanted to try out the HIK system in Maya so I used the motion capture data that ships with maya to drive a HIK rig which in turns drives my custom rig. The next steps on the project will be texturing and rendering. I will post more when I have time to work on it.