Save position as property
There are many ways to get save the position of the vertices on a mesh as data. It can be saved on the mesh as vertex color, as custom uv attribute or as a texture.
- Position as Vertex Color
- Gotcha
- When we bring in the
- Gotcha
Sequencer
- Animating In Sequencer
- info
- If we want to animate the parameter driving the VAT WPO material we can do the following
- Note that when using the workflow below, the animated parameter gets associated with the slot
so we can change the matrial and as long as the new material has a parameter named the same the
animation will be animated
- Drag the static mesh actor to sequencer
- on the sm click…
- info
General
Ray tracing & Path tracing
- VAT & ray / path tracing
- Select the mesh
- In the details panel start typing “world…”
- Rendering > Advanced > Evaluate World Position in Ray Tracing : On
- This is required to be able ti use ray traced shadows
- It is also needed if you want to use the path tracer
SideFX Labs - VAT
- Installation
- The VAT Vertex Animation Texures is a part of the SideFX Labs toolset
- Make sure that the SideFX Labs shelf is loaded
- You can press the Update Toolset button on far left on the shelf to update
- In the Out context add a Labs Vertax Animatiin Textures node
- On the node, click the “Real-Time Shaders” section.
- Click the Unreal Engine Content Plugin & Guides button to open up the dir.
- Follow the guides to installation and use
- The VAT Vertex Animation Texures is a part of the SideFX Labs toolset
Sequencer
- Control VAT display frame with Sequencer
- Make sure that VAT material is assigned to the mesh
- Add mesh to sequencer.
- In sequencer, click to + on the reight hand side to add a StaticMeshComponent
- On the added static mesh component add a the material Material Parameters > Slot: <Your material name>
- On the material add the Display Frame
- Set the start and end display frame keframes
- RMB click on the Display Frame track > Edit > (Key Interpolation) Linear