Polestar 3 - 01
Unreal, Houdini
Unreal Engine & Houdini
This project is a mix of Houdini & Unreal. The aim with the project was to refine my Houdini/Unreal workflow and also to test Substrate materials. The road and parts of the environment were modeled in Houdini. The vehicle and cameras were also animated in Houdini. The scene is lit by an HDRI. I used Megascans for the cliffs and some of the textures. Rendered with the path tracer in unreal 5.4 with 256 samples. The edit was done in sequencer in Unreal. The final color grade was done in DaVinci Resolve.