Polestar 3 - 03
Unreal, Houdini
Unreal Engine & Houdini
This project is a mix of Houdini & Unreal. The road and parts of the environment were modeled in Houdini. The vehicle and cameras were also animated in Houdini. In Unreal I used Megascans for the cliffs, decals for the road and textures for the environment materials. I did the edit in sequencer. The scene is lit by an HDRI Backdrop.
It was rendered with the path tracer in unreal 5.4 with 256 samples. The final color grade was done in DaVinci Resolve.